
Verse will become a fully supported programming language in Unreal Engine. The version of Verse available in the UEFN Public Beta is an early version of the API and framework, but we’ll expand Verse’s capabilities as the language evolves.
#Fortnite code
Verse is being designed as a programming language for the metaverse, with upcoming features to enable future scalability to open worlds with code and content that’s built in collaboration by millions of creators for billions of players. Verse is far more than just a new way to code in Fortnite, however. In its first release, Verse offers powerful customization capabilities such as manipulating or chaining together devices and the ability to easily create new game logic. Today, Verse is aimed at getting UEFN developers and creators up and running with the ability to script alongside existing Fortnite Creative tools and teams. For those not familiar with devices, they’re the primary building blocks today for authoring game mechanics in Fortnite. If you’ve already explored Fortnite Creative, you’ll recognize many of the devices that power your Fortnite islands today. You’ll also have access to Unreal Engine tools for sculpting and painting expansive terrain, as well as the Unreal Engine Material Editor for creating materials with a unique visual style. In the UEFN Beta, you’ll be able to rig and animate using Control Rig and Sequencer, block out geometry directly using Unreal Engine’s modeling tools, and add visual effects using the Niagara VFX system and Post Process Volumes. We’ve taken many of the proven tools and workflows from the Unreal Editor and combined these with the core Fortnite Creative toolset so that teams of Unreal Engine developers and skilled Fortnite creators can build and publish entirely new experiences. With UEFN, developers and the Fortnite Creative community can now leverage a powerful collection of Unreal Engine features to build Fortnite islands. With Fortnite player accounts currently over 500 million, millions of players are searching for, playing, and coming back for new content beyond Battle Royale every day. Creator-built islands, games, and experiences are incredibly popular: more than one million player-built islands have been published by their creators, and more than 40% of player game time in Fortnite is spent in creator-built content.

“Islands” are playable game experiences that, once published, are accessible to all Fortnite players. Launched in 2018, Fortnite Creative is a sandbox editing mode in Fortnite that enables creators to level edit, modify the environment and game mechanics, and publish in-game playable islands. UEFN works side-by-side and is additive to Fortnite’s existing Creative toolset. Today's Public Beta release is the first major step towards achieving this goal. Over time, UEFN will evolve to feature most of the same tools available in Unreal Engine 5 (and beyond) that enable the publication and distribution of experiences on a massive scale. Unreal Editor for Fortnite is a new way to design, develop, and publish content into Fortnite that takes advantage of the Unreal Editor’s development workflows and proven PC-based toolset.
