bikinispot.blogg.se

Metroid prime remaster textures
Metroid prime remaster textures











metroid prime remaster textures

But it's going to be in the manual overhaul from now on that's going to make the bigger difference, and is going to take much longer.yeah, gigapixel hates huge queues and commits tons of information about the list to ram. (05-20-2019, 03:09 PM)Malkierian Wrote: more specifically, that Gigapixel could handle them (the way it loads them before processing them makes it difficult to do images in bulk). 6x is a huge increase in size for a minimal gain in detail I don't think my system could handle 6x4x seems to be the sweet spot, imo. (05-20-2019, 03:09 PM)Malkierian Wrote: I used the forum's "Insert Picture" button, and it put in exactly what you described, so it must not be that.you don't need to upload the picture, you can just put a hyperlink to the image in the tags and it works perfectly, that's how I set up the embedded imgur previews on my hd pack's post But it's going to be in the manual overhaul from now on that's going to make the bigger difference, and is going to take much longer.ĮDIT: Oh, gosh dangit, since it was moved here from the general forum, I can't edit the original post anymore.

metroid prime remaster textures

I don't think my system could handle 6x (especially for some of them that were 1024x512 or bigger), or more specifically, that Gigapixel could handle them (the way it loads them before processing them makes it difficult to do images in bulk). But, I think it was, and will be, worth it. I had to set up a keyboard shortcut that toggled the texture dumping so I could disable it when encountering those things. And on top of that, that static effect that happens every time you come out of morph ball, or got too close to the electric ball creatures (or any other static time), or were looking at a portal in Echoes, or got rain on your visor, or jumped in or out of water, the effects were generated in real time, but Dolphin still treated them like textures, so it was saving those to disk every single time. Yeah, not only did you have to play through all three games, but you had to make sure to go into every single room, because each one could have a different texture file for some unique feature in it, as well as all the special upgrades (the Sonic Boom, for instance). I'll fiddle with it, but that's the reason I put the Imgur link in, since the preview also didn't show that stuff coming up. I used the forum's "Insert Picture" button, and it put in exactly what you described, so it must not be that. try "" but with the correct brackets Įdit: out of curiosity, what was the upscale? 4x? 6x? but also because I had toyed with this for a little while and gave up when I realized I'd have to dump the textures from all 3 games, so I'm super happy I don't have to do this myselfĪnd tangentially, you are correct and your embedded images don't seem to be set up correctly. partly because MP trilogy is amazing and this desperately needed to be done. If you want to preload, I suggest moving the folders for the games you're not planning on playing into the Load parent folder, where they won't be touched.

metroid prime remaster textures

Also, thanks to using DDS, Preload Custom Textures is not necessary, and indeed not possible if you don't have at least 12 GB of RAM on your computer. They also contain embedded mipmaps, it cuts down on the file count. Even after weeding out all of the obviously junk images (and let me tell you, there were TONS of them), and the mips I didn't need to upscale (since we have a tool on the forum that automatically puts mipmaps into DDS files), there are still almost 25k textures that were upscaled, including font textures (15k in MP3 alone).Īs mentioned already, these are DDS files, but I compared to the PNGs myself, and there was virtually no quality loss. But the 4x upscales with Gigapixel are all done, and it still looks fantastic, even without the manual touch-up. I fully plan on going through and touching up as many textures as I can. This is just a rough first draft, really.

metroid prime remaster textures

And since the work was done, I figured I'd share. However, shortly after that, I found TopazLabs' Gigapixel AI, and man, what a difference. I initially tried ESRGAN, but quickly lost heart because it just couldn't live up to my standards of quality. Went searching, no one's done the Trilogy yet. So I love the Metroid Prime series, and recently heard about the possibility of custom textures.













Metroid prime remaster textures